The Engine
Last Prompt is not just a game. It is a decision-intelligence evaluation engine that can be wrapped in any thematic skin — survival, corporate, diplomatic, scientific.
The engine evaluates the quality of human reasoning under uncertainty. It is content-agnostic, skin-agnostic, and domain-agnostic. The only constant is the rubric.
The scarce skill is no longer information recall.
AI-mediated systems are increasing the complexity of human decision-making at every level. The bottleneck is not access to information — it's the ability to reason structurally under uncertainty.
Last Prompt is built on a single thesis: better reasoning produces better outcomes. The engine proves this by making the quality of your written plan the direct cause of what happens next in the simulation.
The AI does not drive, decide, or progress the simulation. It only evaluates how well the player thought through the problem.
Variable count is not cosmetic.
The number of active variables in a skin directly determines the cognitive complexity of the simulation. The engine supports any number.
Ethical Compression
Binary trade-offs, moral tension. Fewer variables amplify the emotional weight of each decision.
Systems Leadership
Interdependency and prioritisation. Decisions ripple across multiple systems simultaneously.
Executive Strategy
High-complexity environments requiring abstraction, delegation, and long-horizon thinking.
Engine vs. Skin
The engine is the unseen hand. The skin is the sensory experience. They are completely decoupled.
Content-agnostic. Never uses the words "Food", "Health", or "Colony". Pulls all labels from the active skin config.
The sensory experience and context. Defined entirely in JSON — swappable without touching engine code.
Data-Driven Variable Mapping
| ENGINE KEY | COLONY SKIN | CORPORATE SKIN |
|---|---|---|
| Stat_01 | Sustenance | Cash Flow |
| Stat_02 | Health | Employee Well-Being |
| Stat_03 | Security | Regulatory Compliance |
| Stat_04 | Cohesion | Team Engagement |
| Stat_05 | Infrastructure | Operational Infrastructure |
| Time_Unit | Week | Quarter |
| Entity_Name | The Colony | The Enterprise |
The evaluator cannot be gamed.
Substantial guardrails prevent players from gaming the system, asking for full marks, or exploiting the AI's tendency to be agreeable.
The evaluator runs at zero temperature. No creative drift. The same plan gets the same score every time.
The AI must not assume positive outcomes unless the player explicitly describes the mechanism. Vague plans are penalised.
Plans under 20 words, or lacking contingencies, are immediately penalised. The evaluator is not a cheerleader.
Every rubric score must include a reasoning string. The evaluator is accountable for every point it awards or withholds.
Advisors never reference numeric outcomes. They think in human consequences: 'Morale will shatter' — not '+2 Cohesion'.
Specialists only see the world through their role. A Security advisor cannot comment on social cohesion. Advice is humanly incomplete by design.
Have a domain? Build a skin.
The engine is modular. If you work in medicine, diplomacy, urban planning, education, or any field where structured reasoning under uncertainty matters — the Last Prompt Engine can be adapted to your context.
We're looking for collaborators who are frustrated by polarised thinking and inspired by the idea of lateral reasoning as a trainable skill.